Showing posts with label WOC. Show all posts
Showing posts with label WOC. Show all posts

Wednesday, 5 June 2013

Southcon Battle Reports


Six games. Two days. 2500 points and 14 players. It wasn't the largest field but we got some familiar faces turn up and and most armies represented

Game 1 - Raymond - WOC

Raymond had 2 regenerating Chimeras, a Tzeentch Sorcerer on a disc, some gorebeast chariots and a Hellcannon. No Skullcrushers! Scenario was dawn attack

My Hellcannon killed his on turn 2, Magma cannon picked up some wounds on a Chimera which was finished off by some hobgoblins, and my K'daai rampaged around until it burnt itself out turn 5. Prophet managed to avoid going down a hole early in the game. I had a hard time dealing with his unkillable Tzeench Sorcerer so just avoided it for the most part. Pretty good game for me with the Hellcannon picking up a few valuable kills and not a lot going wrong for me. 17-3 win


Game 2 - Rhys - WOC

Rhys had dual Chimeras as well, but they where accompanied by 2 units of skullcrushers, and an unkillable Tzeentch combat lord. The scenario this time was meeting engaement.

I had terrible luck with the Truck, K'daai, Hellcannon, a hogoblin hero and a unit of hobgoblins not even starting on the table! I got first turn and moved things on anchoring around a building. Magma cannon failed to do anything all game and got charged by a Chimera. A unit of 3 Skullcrushers failed to restrain and charged into my K'daai. they caused 4 wounds and in return Bowser killed 2 of them. They fled and got away. Next he was charged by the unkillable lord. Not only did blazing body managed to wound and get past the 1+ 3++ rerollable, But I scored 3 wounds with his attacks, two of which made it though. Job done, Bowser burnt himself out! Hellcannon came on song later in the game picking off a Chimera, with the other dieing to the Prophet on Great Taurus. In the later stages of the game I surrounded his unit of 4 Skullcruchers and triple teamed them with Truck, Taurus and BC. His warriors ran out of range. Things where going terrible until I killed the unkillable, and then the game changed entirely. 20-0


Game 3 - Mal - LMC

You all know Mals normal ETC restricted list. Yeah. Skink cloud and death by a thousand papercuts. Scenario was watchtower worth 1k points...

I threw some hobgoblins in the tower first up and figured my only chance for a draw/narrow win was to hold the tower and try thin the cloud with the Truck. Well one truck is not enough. K'daai dies to poison, mobility of Prophet allows him to survive. Infernal guard die to final transmutation. This is the match the Chaos Dwarfs struggle with. Some funny moments where both Mals Scar vets go stupid wanting to charge, but with so much poison in the army that ignores some of my defence, backed up with metal magic this was always going to be bad. 0-20 loss and the first time I had been on the receiving end of one at a tournament...


Game 4 - Alan - Empire

Alan had cannons. Lots of cannons. Some empire duders in there as well. Steam tank, 2 cannons, 2 hellblasters, a hurricanium and an Alter. pewpewpew... Scenario was a capture the flag worth 700 points

Well helcannon got a few wounds on the steam tank first turn, and wolfies ran at a cannon. My Prophets ride got dwellered turn one, so turn two I ducked him into the Infernal guard, just so he could roll a 1 on his LOS and get cannoned off anyway... Steamtank also picked off the hellcannon turn 3 or 4. K'daai shook off a cannon to the face and then RAMPAGED. It picked up a halbadeirs unit, steam tank and some chaff. The truck ate a hellblaster for dinner and then dined on the War Alter for desert, and the BC chased off the great swords after Alan elected to flee from Infernal guard. Wolfies picked up some cannons and chased off the great swords. A convincing 20-0 to me after all but tabling Alan (he had a unit of knights that had failed 3 charges vs hobgoblins in the game). K'daai lives!


Game 5 - Darren - Daemons of Nurgle

Epidermus, a GUO, blocks of plaugebearers and  beasts. Was looking forward to facing Darren as i wanted to see how well I could do against this list. 

I hid my banners in buildings and basically cock-blocked half of his army whilst going to town on the big unit of plaugebearers in the middle with the BSB and a banner. The intention was to break him early. Epidermus and the GUO hid behind a building for most of the game not wanting to come out and play with my Hellcannon. Truck tanks a unit of 6 beast, and then gets some help later on from the Prophet to clean them up. Darrens other beasts take 2 turns of combat to finish of the flame cannon, and then spend the rest of the game trying to deal with the Hellcannon. He gets it on the last turn but only just. I fly over and zapp Epi with the prophet and Bowser runs away from the GOU thats come out to play since the Hellcannon is tied up. A convincing 20-0 win 


Game 6 - Basil - VC

Last game is against Basil and the black night bus blender lord. Zombies, Ghouls, Black Knights and a full size unit of Hex Wraiths. 

Hellcannon lands 2 shots on the Hex Wraiths wiping them out. K'daai runs down the right flank and bogs down in some Zombies for a turn. I manage to ash storm the blender bus 4 times in the game with the hobgoblin wolf heros redirecting the other two. It never makes it into combat. I get a curse of Hashut off on his Lord and roll double 6 for the hits (netting me 7) he only has a 5+ ward but then again I only score one wound on a 4+... lucky! I pick off all the other characters and avoid any manage to outflank Basils army to net me a 14-6 win. Tough game but we both enjoyed it.

So finished overall in 2nd place and no Chalice of Blood and Darkness in sight. Had to be said.
Didn't face any Ogres this tournament nor Skaven which would have been telling. I've got some new ideas from the games I want to try before the ETC.

Thursday, 21 March 2013

Equinox Roundup - Battlereports


Last weekend I had the pleasure of attending my first singles tournament of the year being Equinox. I took this as an opportunity to practice for the ETC later this year and entered a Chaos Dwarf army based on the Tamurkhan Books Legion of Azgorh. After running them at the NZTC earlier this year I was looking to get a variety of games in against a host of the other slave races, and not just Daemons.

The event was an interesting one in that we had 4 games on the first day, followed by a break on Sunday morning and 2 games in the afternoon. Something to do with a booking cock up from the Auckland Council.
The draw for the first round was published a few days before the event and we went in almost blind with none of the lists readily available pre tournament.


So the first settlement I came across was James Brown and his Ogres. James had been playing the good game all week with the "pre tournament smack" and had even gone as far as starting what can only be a new additional sideline competition going forward. The Battle of the blogs was on an New Zealands top Warhammer Celebrity would be decided this weekend. 


Lining up opposite me was all the usual suspects except this build had a tonne of fire wards. James, where you expecting my company? Being a crafty little Jafa, James lined up his little fatties all in a row as to minimise any magmacannon pain coming his way. James then lucked up and grabbed first turn, getting off a 2D6 fireball and taking out my Magmacannon first turn, followed up by laser guided cannonball taking out a Death Shrieker Rocket. To add to my misery a hobgoblin unit decided to leg it after failing an animosity test. I got my own back with the other Death shrieker rocket taking out the Ironblaster. The game was them spent with each of us out-maneuvering each other with me avoiding the Gutstar with the Bowser the K'Daai and James avoiding the K'daai with the Mournfang. Henery Khan managed to run around all game picking up heroic 1v1's with Sabre Tusks. The little (hob)goblin that could...This resulted in 10 slaves captured and 10 getting away. A draw in anyones books


Game two was against Russell and his VC. Normally not a very good matchup for the Dawi Zharr but in this case I wasnt to realise till after "what could have been". Russell had a Terrorgiest, or what I like to call it, no.1 top priority to kill. He also had a Black Knight Bus loaded up with leaches, and some skittles and what not to match. After taking out the no.1 target, my artillery spent the game working on dropping the numbers of skittles. Some timely casting of ash storm stopped them coming back. I fed the Bus with Henry first, followed by the Bull Centaurs whilst I ran around the back of the bus with Bowser and the Prophet after it survive a "going down the hole" roll. Meanwhile, my hobgoblins decided it was time to leg it again, and fled from the oncoming Ghouls. Early in the game Russell miscast and feedback caused wounds on a bunch of his characters allowing me the ability to snipe his BSB with curse of Hashut. This resulted in me picking up 12 slaves to his 8. After the game Russell pointed out that he had the flaming banner on his Bus, and only mundane weapons on the characters in the bus, and wondered why I didn't change in with Bowser. I had no answer except top bash my head against the table...


After kicking myself some more it was time for me top face Mike Stewart, a future (and past) team mate of the upcoming ETC. We had a mission this time, King of the Hill!. Mike had Empire with only one chicken Knights, however there was 2 cannons... Knowing my armies worst enemy was on the board in the form of cannons, I decided I would try just running at him. Yeah I want to be an Ogre deep down and push everything forward. A rolled up first turn and after hiding behind a hill I flew up the prophet and zapped a cannon with a 2D6 flaming wrath, but only picked up 2 wounds. I then finished it off with a Death Shrieker. Henry ran up the right flank into a grap shot from the other cannon. Meanwhile Bowser steamrolled right into the Halberdiers bunker with the L4 caster in tit and spent the next few turns grinding it to dust. I left the Great Swords alone whilst leading around the chickens until the Prophet could come over and deal with them. I sat some hobgoblins on the hill after chasing of some archers and collected myself 19 new slaves for the trouble, letting one get away. Damn it I still can't believe I didn't pick up on the flaming banner in the Black Knight Bus...


Game 4. Game on. Lining up opposite me was Rob's Chaos Warriors made up of many classic miniatures from GW's hay days. Looking good Rob. I started out by landing a perfect magmacannon shot on the trolls, removing 4 out of 5. The last one then spent the game hiding behind a hill whilst the cork come out the magmacannon and it blew itself up. The Hellcannon was dropped first turn to a combined Death Shrieker attack and I started pushing a refused flank in the hole I had made. I loose anothe Death Shrieker to a msifire and the Prophet survives another "down the hole" miscast  after zapping the Tzeentch Sorcerer Bowser then makes contact with 18 Warriors and a L2 sorcerer and cleans them up. Robs Tzeentch lord then ties him down for the rest of the game and I throw Henry under the skullcrushers to save them contacting Bowser. I pick up 13 slaves for my efforts.


Game 5 and a new venue. Tom is next up and another Ogre matchup to contend with. I start by giving Tom, a former ETC player and stuntie player a lesson on what it feels like to line up agaisnt a classic Dwarf deployment... Yeah I turtle up in the corner. Fist turn and another perfect Magmacannon shot. Bye bye Ironguts. I take 4 wounds off the Ironblaster but don't finish it off. In return Tom uses it to take out the Magmacanon. Tom tries to entrap my K'daai but I manage to get it in behind his lines. My Prophet takes out Toms "Bruiser who thinks he's an Arabian Prince" and overruns into 2 mournfang. A timely ashstorm stops the 4 mournfang in their tracks. I try make an Ogre sammich (between Bowser and the Prophet) but Tom bails all his chars into the Bulls before Bowser gets in to finish the ironguts. Tom lets me have a hardcast Burning wrath which I then roll up 12 hits on the remaining 4 strong Mournfang, killing 2. This however allows Tom the ability to charge my warmachines as Henry is no longer redirecting them. The Mournfang clean up a Death shrieker before overruning into the other one, which in turn allows me to charge the fangs in the flank with my Infernal Guard breaking them. I pick up 16 slaves for my troubles this game.


Last game and I am matched against the undefeated Ross and his Warriors of Chaos. He has a nasty list, including Skullcrushers, chariots, and the unkillable Tzeentch disc lord, not to mention that Nurgle Daemon Prince build we all love... Split deployment sees my Prophet and Bowser lined up opposite Ross's Helcannon and Daemon Prince. I get first turn and push up the flank with them. The DP and HC are out of range of the Death Shriekers so with the help of the Magma cannon they take of the Chimera instead. I zapp the DP with Curse of Hashut and take a wound off. In my second turn Bowser charges into the Hellcannon whilst the Prophet flies in behind the DP and zapps it again. Ross throw 6 dice at it to dispel, and rolls a 1,1,1,1,2 and 3... yeah. I cause 5 wounds in which he saves one. Bye bye DP. I fireball off some chaff and shoot some dogs. Poor puppies. Meanwhile, both Hobgoblin units feel that things are going so well that they are not needed, so leg it... again... and the magmacannon kills 4 or 5 Warriors each turn before the Tzeentch lord takes it off. The warriors flee the field. At this point Ross is felling extremely under the weather and asks to call the game. The game is called and we work out I have captured another 16 slaves all up. 

So that ends my first outing with the Dawi Zharr in a singles event, and with well over 40 attending I pick up 1st place over all, after the tie breaker with Ross. Not a bad way to start the year. I am happy at how the Chaos Dwarves are preforming so far and got some good practice in for the ETC later this year. The tournament was very tight at the top, with Dan Butler (WOC) out scoring me on battlepoints but with an unpainted army, and 13 points splitting the top 22 players!  I bagged 84 slaves out of a possible 120 so I hope the tower masters will be pleased. 


Monday, 18 March 2013

Equinox Results

So the first tournament of the year is done and dusted, and the first single player outing for my Chaos Dwarfs has been rather successful


ArmyAdj BattSportsPaintTie BreakTotal
Tim JossChaos Dwarves4320200.183.1
Ross HWarriors43202083
Dan ButlerWarriors47201279
John wBretonnains38202078
Simon KwokDaemons36.520200.176.6
Richard BChaos Dwarves36.5202076.5
RyanWarriors34.520200.174.6
James BrownOgres34.5202074.5
Paul ClarkTomb Kings3420200.174.1
GlenWarriors34202074
Rob SadlerWarriors33.5202073.5
HenryO&G33202073
James CWood Elves32.520200.172.6
RorySkaven32.5202072.5
Mike YoungsDark Elves3220200.272.2
TomOgres3220200.172.1
Nick munnSkaven32202072
Sean RobertsonDark Elves31202071
Aaron PDaemons30.520200.270.7
BrianDark Elves30.520200.170.6
BlairEmpire30.5202070.5
SamO&G30202070
Paul DaltonOgres28.5202068.5
RussVampires28202068
DamonLizardmen27.5202067.5
StephenSkaven2720200.267.2
Dave HartO&G2720200.167.1
GraemeWarriors27202067
Michael CLizardmen26.5202066.5
Mike SEmpire26202066
Ross ClarkWarriors25.520200.165.6
Mike VercoeOgres25.5202065.5
Noel High Elves26201965
GeorgeHigh Elves23.5202063.5
Aaron CVampires25201863
Nick IWood Elves22.5202062.5
Dan BlomfieldO&G2120190.160.1
BobbyBeastmen20202060
Dean WO&G13202053
Ron goldsBeastmen9.5202049.5
Phil ODaemons5201035
GeoffHigh Elves5201035
Chris EWood Elves5201035

As you can see the top 22 players where split by 13 points! Everybody bough out their A game and there where some seriously tough lists to contend with. Dan Butler came out with best general on the day scoring the highest battlepoints. We never got to face each other unfortunately. Ross and I played it out in the last round for overall bragging rights. Hopefully next time we face Ross wont be so under the weather. 

Safe to say the new WOC book has definitely hanged the meta. Can't wait to see what Daemons do to it...

Huge thanks to Phil for organising another successful event, and to all my opponents who stomached my stupid hat all weekend.

Also, massive props to Rorius Maximus and his better half, for not only putting me up for the weekend, but putting up half the field. So how'd that experiment go mate?

And now, more importantly after spending hours pouring over my list James still only managed a draw. And that's after removing the biggest threat turn one before I had even rolled a dice. Mr Brown, I think you need to go back to Warhammer Academy, or at least get a new mentor. 

And so to the victor go the spoils of war.


 Most. Important. Mug. Ever!


Tuesday, 5 March 2013

Missing FAQ's

So the Warriors of Chaos and Daemons FAQ's have now disappeared from the GW website.

Can we expect new FAQ's straight away or they just doing house cleaning?

Saturday, 2 March 2013

NZTC Recap - Day 1

So a few weeks ago New Zealands WHFB community descended on an unsuspecting hall in our capital city for the first inarguable New Zealand Team Championship, and what a success it was!

Huge thanks to Pete for organising this event!

I was invited to attend by some friends in Christchurch, on the condition I would captain the team. Alan, Damon, Mike and I rocked into the capital with Empire, Lizardmen, Orcs and Goblins, and my new army Chaos Dwarfs. 

Our army composition was not really based around any great strategy as a team. It was more a case of Mike was bringing Orcs and Goblins regardless, Alan only had Empire, Damon wanted to bring Wood Elves, leaving me to fill any perceived gaps. Mike had a list that he refused to change, not for a lack of trying by the rest of the team! Alan only managed to paint up 4 chickens, and after some discussion at Guardcon last year, Damon opted for pink lizards! over the woodies. This left our team with two armies which where more conservative in approach, and one that should be a good kicker for short wins, (despite its lack of Doom Divers...). We really needed something that could chase the big wins, so I took the opportunity to try out my Chaos Dwarfs. I geared the build to specifically take on Daemons, as I suspected most teams would roll out triple letter lists. It gave the build some inherent difficulties playing cannons, which also meant avoiding Ogres, which would be another big contender.

So Round one we drew Cut the Mustard. We thought this was favourable to us, but the one problem was the Ogres. 2 cannons meant the CD needed to avoid Ogres. However the other three armies that was a favourable matchup. 
We ended up with the following:

Chaos Dwarfs vs Vampire Counts
Orcs & Goblins vs Daemons
Empire vs Ogres
Lizards vs Wood Elves

Mike got a solid victory going 12-8 over the Daemons. Damon scrapped out a 13-7 win despite not being able to finish everything off. Alan got overrun by the Ogres 0-20. We really thought he had the big high strength blocks to win combats. I pulled a lucky 18-2 win over the VC. I managed to double flank the infantry blocks and used the artillery to decimate them before wiping them out on the charge. A good round overall and a nice first outing for the Evil Stunties (it was my first game ever with them!)

We finish the round 43-37. We where looking for more here but didnt expect the complete collapse of the Empire/Ogre match. 

Second round was drawn and one of the harder matchups came to fore. We got the Nerdymen and what was going to be not the best round. My Chaos Dwarfs needed to avoid Rory's VC, his bus and general would just steamroll my entire army by itself. Nobody else wanted to face the Daemons so that was the perfect match. Mike got the Warriors which was a good match, and we threw Alan to the Ogres again. Hopefully this time he would have some better luck and get a draw which his army should be capable of. This left Damon to the VC, and with lore of Metal and being able to pass off miscast to Rory's lord, we thought we had got a good round of matchups.

Chaos Dwarfs vs Daemons
Lizardmen vs Vampire Counts
Orcs & Goblins vs High Elves
Empire vs Ogres

Once again Alan had a terrible game against the Orges. He really needed a second unit of Chickens. Some more terrible luck but managed to conserve 1 point with a 1-19 loss. Mike played a great game again and only went down 9-11. With some doom divers he could have collected a 12-8 win easy, well not according to him anyway. Damon's stratergy collapsed and the Knight Bus got through unmolested. I had a fairly easy game with a really favourable matchup. Daemons de-materialised to the artillery, I held up the blocks and worked one at a time, finishing them off with double charges by the Taurus and Kdaai. 19-1 to me

We finished round to going down 35-45. Not to bad, definitely could have been worse. If we had the right build (read Doom Divers) we would have tried to get Orcs vs the VC, giving Lizards the Ogres. 

Round three and half way through the long day. Kapiti Krushers pop up on our radar and another challenge for our team. We angled my Evil Stunties to the Daemons again, nobody wanting to take on the triple letter hoard but me. We tried to get Mike the mirror match, and put him and Alan up vs the Orcs. Damon took the match vs the Darkies in the end

Chaos Dwarfs vs Daemons
Lizardmen vs Dark Elves
Orcs & Goblins vs Warriors of Chaos 
Empire vs Orcs & Goblins

All in all a good draw. Only thing we really wanted to change was swapping the matches for Mike and Damon. Cant have everything go our own way however. I had another great game, controlling the board from the beginning of the game and working on one letter hoard after another. 19-1 win to me. Damon had a terrible turn of events in the last turn or so, with a critical combat that should have been in his favour turning against him with him going down 3-17 instead of the opposite number. Massive last turn swings thanks to mindrazor... Mike didn't have any luck in his match either, with the Warriors of Chaos being to fast for his army and taking the flanks and the eventual victory 1-19. Alan on the other hand took a steady hand and notched up 14-6 win against the Orcs. 

So this round finished with our team losing the round by three points 37-43. Thanks mindrazor! Not.

So we go into the last round of the very long day. We havn't gone down big in any round but havn't managed to climb out from practical draws. Seams we are not the only ones. The team games have a away of evening things out it appears. Team OMEN is next in our crosshairs and we are looking to get this one right. Once again I looked to avoid the VC list with its Vampire of Doom, and the Empire list with all its cannons. We thought the OnG would be a good match here despite the lack of Doom Divers. We aimed to get the mirror match with Alan. The round broke down to the follwoing:

Chaos Dwarfs vs High Elves
Lizardmen vs Dark Elves
Orcs & Goblins vs Vampire Counts
Empire vs Empire

I was not looking forward to this. Not only was it the 4th game of the day, I had managed only 5 hours sleep the last night. I turtled and threw some dice about not expecting much, as the High Elf match was not good for my list. But when James failed a few charges, and I managed to kill his dragon with rockets, things looked up a little. My Infernal Guard dealt to his BSB on eagle who was left to fend for himself thanks to the failed charges, and my hobgoblin archers shot the High Elf general that was now dragonless after fending off eagles in combat! Not only that, James fluffed the white lions combat vs the K'daai, allowing it to got on a rampage. I still don't know how I got a 19-1 win. Damn lucky dice. Alan and Joels Empire off resulted in a predictable 9-11, with Mike leaping to new strengths pulling a nice win from the VC 13-7. Damon discovered the Cold One Bus was immune to his magic but despite than managed to get the 11-9 win. 

The round finished as a nice, although unexpected win 52-28 to us. Great way to finish the day. We had gone in thinking 40 would be nice. Luck still has a lot to do with this game 

So day one ended with us on a grand total of 167 points. I think this was top half of the table. Not to bad considering our lists. Like I said I thought we would be gunning for 5th to 6th place and was happy to with our first day haul. We headed off home very tired and hungry. We all had a sneaking suspicion we would be playing the Von Trapp family next round...

Thursday, 31 January 2013

More WoC Leaks

They are coming in thick and fast now as we get closer to release day. 
Here is some of the stuff making the rounds on the interwebs atm:

Mark of Khorne; frenzy
Mark of Tzeentch; +1 ward save
Mark of Slaanesh; Auto pass fear, terror and panic
Mark of Nugrle; Flat -1 to hit in close combat


Marks are on a per model basis


Mutant regen is gone (except throgg), and troll vomit is no longer magical, same cost

Trolls are 35 points each

Chaos ogres gain impact hits same rules as Ogres

Dragon ogres gain halberd option, T4, W4 60 points, Great weapons/Halberds +8 points Save 4+

Forsaken are basically the same, same point cost, with a chart of rollable USR, ranging from asf, poison, etc
MofK on Forsaken is hatred, MofS is Swiftstride

Eye of the gods are all stat increases, except for 12 which turns characters, and chosen champ into Daemon Prince, units gain stubburn, and 2 is spawn.


Valkia always gets +1 S when she rolls on eye of the gods

Sigvald always rolls +1 A on eotgs, and gained T5

Chaos warriors same statline, a point cheaper, but Halberds are 3 points, Marks are 1-2 points per model

Warhounds count towards core, can upgrade to get poison and vanguard

Chariots are core

Hellcannon gains 5+ ward, everything else is the same, 210 points

Chaos lord stays the same, mounts change a little manticore for example, and marks are somewhat cheaper, mundane gear drops in price, can be mounted on a Altar or War, as can most other characters

Chaos sorcerers, lores as rumoured, same statline
.
Chaos lord statline, ws9, S6, 5+ ward, Magical attacks, Unbreakable , must take a mark Khorne is +1s on charge, Nurgle is -1 to hit, Slaanesh is armour piercing?, and Tzeentch is re-roll 1's on ward and channel attempts. Unmarked can choose Lore from Shadow, Metal, Fire and Death

New stuff:

Chimera, SofM stats with a 4+ armour, for X points gains regeneration, for Y points gains s4 flaming breath weapon, tail attack has rules d3 attacks that are +1 to hit in rear. Special choice and taken unmounted

Slaughterbrute is basically just a attack machine, bound uses are lord or hero ws, and opperates as normal 
S7  t5, 4+ armour) or can be unbound in which case its frenzied (which it can't lose), and Random movement 2d6, can buy 2 more s5 attacks. Unbound movement is also random direction. Becomes unbound if master dies

Mutalith Vortex beast, less killy bound spell's effect is roll a d6, 1-5 are d6 T test + effect, 6 is whole unit + effect. D6+2 attacks, regen 5+, scaly skin 4+

On Magic really great spells basically all made to turn the army into a killing machine, some of my favorites are 2 slaanesh spells 2 and 6 are hexes that give the unit ASL, and random movement d6, Treason is no inspiring presences or hold your ground, Phantasmagoria and Pavane, are both there. Nurgle has a lot of spells that are hexes and augments depending on who you use them on. Curse of the leper gives +d3 T to allies or -d3 to enemies. None are AoE if I recall correctly. Gateway on a 10+ for S is 3d6 hits, instead of 2d6

Skullcrushers get regular MC stats, Juggers have 3 attacks at s6 on the charge, Riders buy lances for 3 or EW for 5. Juggers have magical attacks and are only +2 to armour. 75 points each

Daemonswords is gone, Magic items are if I recall correctly, Hellfire sword, Sword of change, The nurgle mace, helm of many eyes is now armour, a slaanesh item that gives you an additional attack for every wound you cause (might be a gift actually), The chalice is pretty meh to be honest. 

Eye of the gods is all stat increases +1 bs is 3, +1 attack, +1s, +1 I, etc. Chosen get to roll once for the entire unit when they deploy. This is the only time EotG can apply to an entire unit!

Gifts are mostly cheap, there is one where you trade your attacks for double strength, flaming +5 ward against flaming, poison + 5 ward against poison, scally skin, third eye is back but it doesn't steal spells (reroll ward saves of result 1), an item that gives you +1 spell and +1 to channel.

Oh glean magic, lore of tzeentch, your oppenent loses a wizard level, and a randomly determined spell, which you then gain.

War shrine is a bound spell, chariot with no impact hits, and doesn't take dangerous terrain or have swift stride

d3 units are given a roll on eotg. Units within 12" get to pick 2 dice out of 3D6 for the roll

Banner of rage is mofK only makes frenzy unlose able, if a character with the banner joins a unit they gain frenzy,I'm pretty sure blasted standard is also there can't recall all what it did to be honest.

There is a slaanesh banner or item that lets the unit roll 1d6 for Ld.

Giant is 200 points, and mark of Slaanesh is +1 I, Nurgle gives +1T

EotG: 2 is take a ld test if you pass your -1 Ld and stupid, fail and your a spawn or removed, Stubburn, as is LD, 12 is daemon prince, 7 is a re-roll for that turn, everything else is a permanent killing stat increase.

Marauders are 6 points basic, flails +2, great weapons +3

A unit of 3 skullcrushers w/ lances at under 250 points puts out 9 S 6 attacks, 9 S6 magical attacks and 3 S 5 magical attacks, have a 1+ armour save, and highly resistant to test or die spells, I'd say they are well costed, especially when compared against chaos knights. 

Confirmed they are now  75 points each, with upgrades for lances (2 points) and EHW (3 points)

Juggers are T4, 3 wounds

Chaos knights stay the same, Command are normalized, and marks are per model, must buy EWs.

Sounds like a lot of balancing has happened. No more Puppet! and no more 3++ save Tzeentch Chosen. Looks like there will be a bit more variation in WoC lists now, which is much needed IMO. 

Its interesting the changes to Skullcrushers so soon after the WD release. 

Looks like they have some nice new big toys