Showing posts with label Dark Angels. Show all posts
Showing posts with label Dark Angels. Show all posts

Tuesday, 26 May 2015

New Space Marine sprues sighted

Anything but Ones has posted some new pictures taken from White Dwarf of new Space Marine sprues




Now it appears from these images that there will be at least 3 chapters getting upgrade sprues to supposedly modify a core plastic kit to represent loyalist chapters, as the above Ultramarines, Imperial Fists, and Dark Angels elude to.

Question remains, how will they be packaged? It will be interesting to see if they make kits that include the new frames or package them separate. One could speculate that this has been a reaction to chapterhouse legal stuff.

Wednesday, 13 February 2013

Countdown to NZTC

We are now just a few short days away from the first NZ team Championship. 

Last night I spent some time assembling and basing my Chaos Dwarfs ready for the tournament, and realised that once again I have left everything to the last minute as nothing is finished... The army is so far away from being finished, and at the current rate will barely make the 3 colour minimum cut. I really hate using unfinished armies but with the ETC less than 6 months out I really need to get some experience/practice playing the army in a competitive environment, and what better place than the NZTC! Add to that I am not the best painter around, and have had painters block for the last month or so, so it has been a real chore to try get this far.

A huge preemptive thanks needs to go out to Sam Whitt from the OMEN team for lending me his BSB and K'daai destroyer for the event! Without it I would not be taking the Chaos Dwarfs to this event. So to all you other teams, you can thank him for his selflessness =P

Know now that he will not be taking bribes to 'forget' them as I am sure his cost is way out of your price range...



In the weekend that has just been I made the pilgrimage to Warclouds 2013 in Christchurch, teaming up with a friend to play in the 40k doubles tournament with some borrowed armies. We ran a combination of Raven wing Bikes and a Death Company drop pod army (format was 1250 points per player). I don't often play 40k, only owning a handful of FW marines and a few Necrons, but I did enjoy the weekend and opportunity to do something different for a change. However I did get caught sneaking a look at the WHFB rulebook half way through a 40k game... Our games consisted of action right from the word go, with 75% of our army scout moving, and those that didn't arriving via drop pods in the first turn. Highlights where people forgetting (or failing) to kill the Death Company Dread first turn, only to have it rampage through entire units, opponents not spacing out units enabling the baal predator to incinerate entire squads first turn, and single Death Company marine assaulting a tervigon and killing it with a power sword (yeah, 4 hits, 4 6's to wound...). We came out with 1 loss, 2 draws and three wins. I am now looking forward to the opportunity to paint up my FW marines and get enough to make a full force, but damn, whose silly idea was it to try paint yellow...


Damon, Mike and I got a chance to plan the demise of all the other teams attending the NZTC this weekend. Although we didn't actually manage to make a plan for their demise, we did manage to plan he demise of our other team mate Alans Empire army. Expect us to throw him under the bus at any given opportunity! 

In all seriousness there has been a lot of smack talk on the local interwebs scene. Whilst our team will not be stooping to the gutter like all the other teams (obviously there is no need to lower ourselves to their levels, as we have two uncapped ETC players on the team, the title is practically ours! /end sarcasm), the banter has been amusing.


I am picking the podiums to be made up of Kapiti Krushers, NZ Hammered, Cut the Mustard, and the Vonn Trapp Family. 

As for us I think we will be competing for 5th or 6th place. My reasoning simply because Mike refuses to use Doom Divers! So to all those attending, when you see mike, ask him about his doom divers, or lack there of!



Thursday, 17 January 2013

New Finecast Formula?


Everyone knows by now what a failure the Finecast launch ended up being, with warped moulds and models missing large parts in detail, not to mention how frail the material is. Models once made in metal but now converted to finecast carry a nice premium on the second hand market thanks to all the problems of what has been dubbed "failcast" by the market.

However of late some people have been noticing less miscasts and a harder, more durable resin being used on finecast miniatures. The models have a bit more weight behind them now as well. Has GW changed the formula for finecast on the sly? Is it now the same material as Forgeworld resin? I for one am interested, as I do not mind working with Forgeworld resin at all. This really came to the fore with the recent Dark Angels releases, some noting how heavy the new casts of Sammael on his jetbike are, and the lack of miscasts.

One can only hope there is more substance to this

Wednesday, 18 April 2012

76000 point Apocolypse Game

Over the long easter weekend, I got together with a few like-minded friends and some new ones to participate in the largest 40k battle we have had yet.


I only recently started 40k when the Necrons where release, jumping on the wagon and getting me some Dead Egyptians in Space! Only having a paltry 2-3k of my own, I begged, borrowed and stole a few extra models, and ended up contributing about 5k points.


On one side we had the Imperial defence force, comprimising of Imperial Guard, Space Wolves, Dark Angels and a few other unamed chapters, vs the Xenos of Necrons, Tau, Tyrannids, Grey Knights and some Black Templars for good measure! Each side was 36k points, with a further 3k or 4k (the Black Templars) turning up on day 2 to the side which was holding the least objectives at that point.


We bid 10 minutes for deployment, whereas the opposition bid 15. We managed to deploy the majority of what we wanted to in the time alloted, reserving the rest, whereas our opponents ran out of time and ended up having over half their forces in reserve. They did however get the key ones out, ie the reaver Titan, the 2 Warhound Titans, and most of thier artillery.


Some Key formations and models included:
A reaver Titan
2 Warhound Titans
7 Baneblades
A Doomsday Monolith formation
A Harradrian
A Herodule
An endless swarm!
A Tau Tiger Shark
About a dozen Tau Railgun Bunkers and Emplacements
Over 15 Landraiders
Somewhere in the vicinity of over 50 railguns!
Dozens each of Whirlwinds, Basalisks, Predators, Carnifex, Hammerheads, Vindicators....
The list goes on....


Initial deployment looked a like this. The table was approximatley 27' x 5' to give you an idea of the scale....

Instead of a blow by blow, I noted down some of the highlights from my (The Necron) perspective.


Highlights turn one

Lightning rains down from the veil of darkness bought by the Stormlord destroying multiple predators, rhinos and dreadnoughts,  plus taking a structure point off a baneblade, devastating several marine squads and incapacitating many more vehicles.

Monolith formation turns many space wolves into emerald green corpses


Marines storm the far right objective nestled between multiple railgun bunkers wrestling it from the control of the Tau

The skies light up with re-entry trails as it rains drop pods. Multiple dreadnoughts start to wreck havoc behind our lines.

The Reaver Titan targets a Necron formation incinerating 16 warriors, only for 13 to get straight back up!

Grey knights push forward on the far right hill inflicting many casualties and securing both objectives only to be pushed off by counter attacking Marines

Both Warhounds, and multiple artillery from the enemy open up on the tyranids, almost wiping out the endless hoard of gaunts.


A squad of Necron immortals light up a baneblade and take a structure point off on the left flank

Highlights turn two

Scarab swarms having survived turn one unscathed, assault one of the warhound titans, stripping it of all armour and reducing it to a bare frame!


The Stormlord fails to control the skys and the veil lifts. A cryptek ignites a solar flare blinding the enemy resulting in a massive reduction in firepower

Tau fliers arrive and strafe the enemy artillery positions, but fail to find their mark!

Genestealers erupt from all the terrain on the far left and threaten the enemy objective

Tau railgun emplacements make beautiful vapour trails in the night sky, but fail to find any targets! (there was about 40 railguns)

Bjorn the fell handed is immobilised and stripped of his weaponry


Grey Knights absorb a massive amount of firepower on the right hill with multiple objectives, but still manage to stick around contesting one.

Screamer killer carnifex formations wreak havoc on the advanced tank companies in the centre reaping a hefty toll for little return damage

Reinforcements arrive in the centre battlefield to cover the three central objectives

The Necron “Death Squad” arrives to shore up the centre via a veil of darkness blocking the line of advance. It proceeds to get bombarded by several basilisks and the Reaver Titans apocalypse template sustaining a lot of damage, however all but two hits are reflected on nearby Space Wolf units damaging rhinos, and killing over half a dozen marines. The two casualties suffered by the lychguard proceed to get back up and continue the advance…!


A dreadknight engages an immobilised Lemon Russ demolisher and fails to do anything but embarrass itself

Landspeeders enter from behind the monolith formation and reduce one of their number to a smoldering pile of slag.

Highlights Turn three

The immortal squad takes a further structure point off the baneblade, that’s 2 in 2 turns!

The scarabs having received a few casualties, and after feasting on the first Warhound, find the range to the second one and proceed to reduce its armour down to 4 on the front. They then score 15 penetrating hits reducing the warhound to a smouldering wreck. The ensuing explosion catches a single base from the swarm. Whirlwind firepower annihilates all of the swarm (a little to late…)

The Genestealers are all but wiped out on the left


The Necron “Death Squad” multi assaults some rhinos and a space wolf veteran squad. The vets proceed to kill all their own without a single blow being landed by the necrons thanks to mindshackle scarabs

Another space wolf vet squad (only 4 strong) assaults a warrior group. They cause 6 casualties in return for 3 wounds. The Necrons hold and pile in. several of their number stand back up!

Solar flares cause further havoc with the imperial targeting systems

Grey knight Stormravens move forward into position ready for turn 4 counter-assaults


The last of the carnifex formations dies to a hail of heavy weapon fire

Bjorn is ignored!

Using a strategym, a warlord Titan re-enters the fray and engages a lonely assassin, squishing her without even noticing…

A Tomb stalker finds its mark on the immobilised Lemon Russ that the dreadknight failed to scratch and promptly flips it

The monoliths and necron warrior squads light up the landspeeders and exact a heavy toll for destroying one of the floating pyramids

The Dreadknight, after failing to scratch the Lemon Russ, targets a Baneblade only to fail once again miserably….

Highlights Turn four

Bjorn is still there, flailing his arm about…

The Tomb Stalker, after fixing what the Dreadknight failed to do, finds the baneblade that the dreadknight also failed to dent, and proceeds to open it like a tin can…


More solar flares once again hurt the long range firepower of the imperial forces

The two remaining monoliths target the Reaver Titan scoring direct hits and removing two void shields. With a lack of immediate targets in range, some razorbacks that had entered on to secure the far left objective on our side add their weight in firepower removing the remaining void shields and causing some minor structure damage. Communication channels open and the Tau light up the Reaver with all available marker lights. Two Railgun batteries coordinate their firepower into one devastating strike, at absolute maximum range (and I mean 179” out of 180” range) fail to roll a one to hit (and I mean fail to roll a one, as that’s all they could do beforehand) causing a chain reaction and destroying the Reaver in a massive explosion, which takes out a bunch of marines and guard!

The Endless hoard re-enters the the board shoring up our left most objective


The Imperial forces throw up a smoke screen stratergym which stops any shooting or targeting through its veil. This caused the Monoliths to find an alternate target, which resulted in the loss of the Reaver

Grey Knights move the Stormravens into position disgorging their contents to force the enemy off the three central objectives and try hold them for the final turn




The Result?


It was 3 objectives to 1 with 2 contested on the top of turn 4. Victory went to the Xenos! team


Im now pricing up 2 or 3 Necron pylons and how to flesh out my forces to 10k points. With the leaked necron 2nd wave in May and the rumoured next Imperial Armour book being Necrons vs Space marine Minotours, things look good on the horizon for my necron forces