Rogal Dorn
ws 8 bs 5 s 6 t 6 w 6 i 5 a 4 ld 10 sv 2+
special rules
primarch
sire of the imperial fists
sundering blow
unshakeable defence
bulky
wargear
the auric armour
storms teeth
the voice of terra
teleport homer
frag grenades
sire of the imperial fists
all imperial fist models may use his leadership rather than their own for leadership and pinning tests
both down and any imperial fists add + D3 to their assault result result to determine who wins an assault while his model is in play
Phalanx breacher squads may be chosen as troops for an imperial fists army with dorn as it's warlord.
sundering blow
may halve attacks to increase strength by + 2 and gain instant death
unshakeable defence
may select upto 3 fortifications after deployment.
any cover saves of 1 and pinning tests taken by models in these fortifications may be re-rolled
auric armour
2+ /4+
no attack may wound dorn on better than a 3+ regardless of it's strength or special rules ( this does not affect destroyer weapons )
storms teeth
range - str user ap 2 melee , shred, rampage , unwieldy
the voice of terra
range 24" str 5 ap 4 salvo 3/5 rending
dedicated transport
in games of 3000+ only
thunderhawk gunship with turbo laser , a single titan void shield , it will not die , and a 4+ invulnerable save against any missile attack - does not take up a lord of war choice)
--------------------------------------------------------------------------------------------------------------
Perturabo
ws 8 bs 6 s 7 t 6 w 6 i 5 a 4 ld 10 sv 2+
wargear-
The Logos
Frag grenades
special rules- primarch ( as the others )
sire of the iron warriors
relentless strategist
precision bombardment
very bulky
sire of the iron warriors -
all iron warriors in the same army as perturabo gain the stubborn usr
relentless strategist -
may start rolling for reserves on turn 1
precision bombardment -
once per game may call down a bombardment
( may draw line of sight from himself or any friendly model with a nuncio - vox )
range - unlimited - str 9 ap 2 ord D3, barrage large blast ( 5") twin-linked
the logos -
2+ armour save, all cc attacks ap 2 , immunity to concussive and blind , teleport homer , cortex controller , nuncio -vox , cognis signum
perturabo and all iron warrior terminators gain deep strike.
wrist cannon
range- 24" str 6 ap 3 assault 3 , twin linked , rending.
[ Forgebreaker - after ferrus manus's death , is granted the hammer by horus . + extra points to equip ]
forgebreaker - range - str x2 ap 1 melee , concussive , strikedown , unwieldy , blind
dedicated transport - shadowsword super heavy tank in games of + 3000 points , with a single titan void shield , transport capacity of 15 with access point on rear - does not take up a lord of war choice
-------------------------------------------------------------
Alpharius
ws 7 bs 7 s 6 t 6 w 6 i 6 a 5 ld 10 sv 2+
special rules
primarch
sire of the alpha legion
one of many
insidious mastermind
bulky
wargear
the pythian scales
venom spheres
master crafted plasma blaster
the pale spear
nuncio vox
cognis signum
camelioline
sire of the alpha legion
preferred enemy ( everything ) ( lol )
counter attack , move through cover , scout , crusader ( only applies once revealed )
all alpha legion models in the same army gain preferred enemy 9 everything ) while revealed and on the table
one of many
after both sides have deployed controlling player secretly notes which squad he's hiding in
any alpha legion unit is eligible
may be revealed at the start of any controlling players turn from turn 2 onwards
immediately replaces a single rank and file model from the unit
if he is a unit that is falling back , once revealed , it automatically rallies
if chosen unit destroyed , placed in ongoing reserve
auto revealed on turn 5
insidious mastermind
if he is the armies warlord:
may seize initiative on a 4+
units arriving via outflank add + d3 to movement on arrival
from second turn onwards , should an enemy unit be successfully brought on from reserve , and the alpha legion also army contains an identical unit also held in reserve ,( eg tactical squad fro tactical squad ) on a 4+ the alpha legion squad shows up instead
( alpha legion units that arrive via this method may gain the movement bonus from this rule and be targeted by interceptor as normal )
the pythian scales
2+ / 4+ ignores poison and fleshbane
the pale spear
range - str user ap 1 melee , armourbane , instant death , two handed
-----------------------------------------------------------------------------------------------------------
Corvus Corax
ws 7 bs 6 s 6 t 6 w 6 i 7 a 6 ld 10 sv 2+
special rules
primarch
sire of the raven guard
the shadowed lord
hit and run
bulky
wargear
the sable armour
the panoply of the raven lord
frag grenades
shroud bombs
the korvidine pinions
two archeotech pistols
sire of the raven guard
corax gains + 1 initiative and +1 strength on any turn in which he charges
all models with the raven guard special rule in the same force , gain acute senses and their run roll is always counted as a six
the shadowed lord
unless part of a unit , if corax is not the closest target or the firing unit is a psyker or daemon or another primarch , only snap shots may be taken against him.
at the start of the controlling players turn , may be removed from play and placed into ongoing reserves- may even be withdrawn from close combat in this manner , but ONLY if his initiative is higher than his opponents
the sable armour
2+ / 5+
any enemy deep striking within 12" of corax will suffer a deep strike mishap on any roll of a double on their scatter roll.
enemy teleport homers ( and similar devices ) do not function within this radius
the panoply of the raven lord
range - str user ap 2 melee , shred , blind , two handed , fighting style
[ fighting style - at the beginning of each assault phase , may choose one of the following styles .
death strike - all to wound rolls of 5+ wound the target regardless of toughness and any rolls to vehicles gain + 3 to armour penetration
scourge - corax gains D3 extra attacks
shadow walk - imposes a - 1 penalty to hit rolls of every enemy model which attacks him in an assault phase until the beginning of the controlling players next assault phase ]
the korvidine pinions
gains jump infantry
may always make hammer of wrath attacks when making assaults , regardless of other factors , such hammer of wrath attacks causing D3 hits at str 5 ap 3.
when deploying via deep strike , scatter may be re-rolled if controlling player wishes
should a mishap be rolled , then delayed result automatically applies
when making a jump pack move , may make a vector strike attack
( rules also for damaged corax later in the campaign , loses jump pack , pistols down to 5 wounds and 5 attacks , armour is 3+ / 5+ carries salvaged heavy bolter which becomes assault 3. gains hatred of all enemy legions on istvaan V)
Source: Dakkadakka