Showing posts with label FAQ. Show all posts
Showing posts with label FAQ. Show all posts

Sunday, 12 July 2015

Proposed basing conversion chart

I thought I would post up the easy part of the WHFB to AoS conversion.
Here is the base sizing chart I have created as something to potentially be used in creating tournaments or even just transferring your old square bases to new rounds



The idea behind this is there is a standard table to convert square bases to the closest equivalent round bases manufactured by GW, and that a Hero model will use the next size up base to represent their influence on the battlefield. Moving forward, I anticipate there will be a standard rule that you will measure from the base, not the model.

I am currently working on the full conversion chart for the existing GW model range that has warscrolls. 

After that I have a draft rules errata to make AoS playable as a competitive game, and a points formula so there is at least a place to start from for purposes of balancing.

Wednesday, 28 May 2014

7th Edition 40k FAQ's and Errata released

Right on the back of the new edition of 40k Games Workshop have released a complete set of FAQ's for the game.

Details can be found over in Black Library

Several large updates to some of the older books but only minor changes with the latest ones. 

No sign yet of any of the much needed WHFB ones. With more than a year past and six army books released Games Workshop have really dropped the ball here. 

If they stuck with the same timeline they used for 40k, we wont see another until 9th edition, which wont be so bad if it was just around the corner. September release anyone?

Monday, 14 April 2014

Games Workshop FAQ's

Apparently some enquiries have been getting a similar response these past few days since the new GW website has been launched

Thanks for the email regarding the FAQs on the new website.

Currently the FaQ’s are not available on the website, as the design team are taking this opportunity to fully update all the FAQ and Errata articles. This is only temporary and these FAQ’s will be made available again in the very near future.

Fully updated? One wonders why they could not just keep them up to date in the first place, I mean they are one of the core drivers of the business...

Tuesday, 5 March 2013

Missing FAQ's

So the Warriors of Chaos and Daemons FAQ's have now disappeared from the GW website.

Can we expect new FAQ's straight away or they just doing house cleaning?

Tuesday, 15 January 2013

Necron Rules Clarification - iPad only?

So that clears that up (although people who argued against it where just a lil butt hurt...)

But interestingly enough, this update is for the iPad.  The above image is a screenshot from the latest Necron Codex update on iPad. Will we be seeing another round of FAQ's going up soon on the GW website? Or is this a new trend?

Thursday, 25 October 2012

Tomb Kings and the new FAQ's


Now that the dust has settled a little bit its time to step back and have a look at how the new FAQ's and erratas affect our beloved legions.

Sorry this post might be a bit wordy as I ramble on.....

The first one to look at is the new "Entombed beneath the Sands" errata


"Page 29 – Army Special Rules, Entombed Beneath the Sands
Add “A unit with the Entombed Beneath the Sands special
rule may choose to deploy normally along with the rest of the
army if the owning player wishes. In this case, the owning
player must clearly state this to their opponent before either
player begins deploying their army."

My first reaction was wow! I did not see this coming. The introduction of flexibility into the force is the greatest strength here. We now have the option of changing our deployment strategy to suit our opponents. If we both have 8 drops in deployment and you lose the roll off, then entomb them and get +1 for first turn roll off. Playing against fanatics and don't want to lose them? deploy them normally. Or in a situation I have versus Lizardmen in the weekend, facing 100 skinks? Deploy them normally. Some people did not like the random nature of the entombment or the fact that you could lose your unit 1/18 times. Personally I think this was/is still the greatest strength of the Sepultural Stalkers. The ability to drop them in behind enemy lines and vapourise a unit, something that your opponent cannot ignore. But the real strength of the new entombment rules is in the form of scorpions and swarms. Coupled with the FAQ on overruning we now have a plethora of options for bump stops or assassinations. A T5 W3 model can be very difficult to deal with. Having the option to deploy them normally means they can now fulfil rolls of flank guard or warmachine protection, counter charge as well as assassination attempts. This rule heralds the return of the scorpion

I give this an A+


"Q: Does the e ect of Djaf’s Incantation of Cursed Blades apply to
Impact Hits? (p61).
A: Yes"

An expected clarification. Most played it like this anyway but nice to see it in black and white.


"Q: If a friendly unit is locked in close combat within 12" of the caster
when Khsar’s Incantation of the Desert Wind is cast, does it still gain
the e ects of the Restless Dead lore attribute? (p61)
A: No."

Once again expected. Although I would have personally liked it to have gone the other way, it was reasonably clear that this was going to be the case. GW missed an opportunity to make dual use of this spell by giving a benefit to a unit in combat like ASF or re-rolls to hit


"Q: Can a Tomb King be your army’s Hierophant if he has the
Wizarding Hat? (p28).
A: No."

"Q: When exactly do I have to decide which model in my army is the
Hierophant? (p28).
A: You must choose which model will be your Hierophant
when picking your army and record this clearly on your army
list."


"Q: If a Tomb King has the Fencers Blades, does the My Will Be
Done special rule mean that he makes his unit Weapon Skill 10?
(p30).
A: No; use the Tomb King’s unmodified Weapon Skill of 6,
not his modified value of 10."

A bunch of useless FAQ's that nobody was even asking. The book is clear enough in these areas not to leave any room for interpretation.


Ok, so that covers the new stuff in the Tomb Kings section. And now on to a big one:


"Q: If a unit charges into combat and, on the turn it charges, the last
of the enemy unit it is fighting are removed as casualties due to
Daemonic Instability, the Unstable special rule, Cornered Rats or as
a result of a War Machine failing its Break test, does the charging
unit get to make an Overrun move? (p58).
A: No."

Not wanting to gloat but this is exactly how it is written in the rulebook. Now there has been a lively debate in the past about this but the GW FAQ has finally cleared this up. We now have established clear steps in the close combat phase which is a change from 7th edition. Also note it is a FAQ, not an errata. 
But as for the effect it has, to be fair, from a Tomb King perspective it dosn't change a lot. To take advantage of this rule we need to look to take slightly larger units, so that we will have some left over after we lose combat, but not too much as that crumble effects will still destroy the unit. There are still questions with regards as to if a unit can still reform after a unit crumbles from it in combat (I personally think you can), which leave us at what can we really achieve with this clarification to the rules?
It dosn't really change a lot for Tomb Kings. the army dosn't work well on huge units like Vampire Counts can as we don't have the ability to restore unit strength as efficiently. Neither  can we slap huge cheap units on the field like skaven can. We do however have a lot of small mobile units (what! mobility in the Tomb King book?) in the form of scorpions, horse archers, entombed units, carrion etc to name a few. The key thing for us I think is being compact, and redirecting.
Redirecting with Tomb kings is a bit of an art, and generally tries to achieve a different goal that the traditional redirect. Normally you would park a unit in front of a bus and flee from the charge, but we don't have this option, so we throw a unit under the bus and sacrifice it instead. There are often times where overrun is preferable, as is the case with leading a frenzied unit around. This is where horse archers have a great strength with free reforms. Set them up on odd angles  in single file if you want to stall a unit, or set them up wide as possible if you wish to draw out an overrun. having the option to do this is one strength few other armies can achieve that this FAQ reinforces. 

So what am I looking to try?
My 2 units of 10 archers and 1 unit of 20 may evolve into 3 units of 16, which will then need musicians.
More chariots? The ability to stall a unit and then countercharge with dozens of impact hits looks fun.
More shooting! just when you thought the 100 shot army was enough, now we can stop you dead at optimal range, and a timely smiting will see that unit disappear!
Carrion kill teams. They become more versatile now
Scorpions, also infinitely more versatile

So the result is that it may encourage some changes in Tomb King builds, however the effect is IMO is somewhat less than what many believe it may be. I need to get some play testing in to really try out some of my theories. There are still a few doomsayers out there still and I even had the privilege of someone telling me this weekend that "it wasn't in the spirit of the game" and "the FAQ is wrong". Some people are still stuck in 7th edition...

Solid B rating for this FAQ


"Q: Do units that are deployed as Scouts count toward determining
who finished deploying their army first? (p79)
A: No."

Most people played it like this anyway, but nice to have it set in stone

A+


"Page 107 – The Battle Standard Bearer.
Add “If a Battle Standard Bearer is in a unit that Refuses a
Challenge and is subsequently moved to the rear of its unit, it
loses the Hold Your Ground rule until the end of the turn.
Note, however, that if the Battle Standard Bearer has a magic
standard its effects continue to apply as normal (it cannot be
‘switched on or off’)”."

I can see some options of challenging out a BSB to gain the advantage in combat. 

So i think these are the key FAQ's that affect the Tomb Kings to some degree, but not by any means all of them. These FAQ's have given a lot of enthusiasm to the regulars (and haters) on the Khemri forums, but I don't think they will have that profound an effect on Tomb Kings as some believe, well at least in the way I play them.