Showing posts with label AoS. Show all posts
Showing posts with label AoS. Show all posts

Monday, 24 August 2015

Celestant Prime pictures leak + hobby update


The Celestant Prime, first among Sigmars warriors, wielding Ghal Maraz his very own weapon, and the Celestial Rod which turns him into Teto'eko on steroids!

Love it or hate it, AoS is receiving a lot more love these past few months than most other games do in years. Now if only Games Workshop would actually write a decent tactical game with a balancing mechanism.... don't hold your breath, they hate us. They don't want us recruiting new players into the hobby for them anymore...

In other news, White Dwarf has gone digital on an iPad app, and can now be had for less than half the cost of a paper copy. $3.79 per weekly issue or $10.99 for a 4 week subscription.

Warhammer 9th age is starting to get some traction, with the usual culprits involved with ETC/Swedish/various comp systems having input into the first draft (version 0.1). 

Warhammer 8.5 and other various renditions seem to wax and wane dependent on the time of day, with many attempts at 'fixing' 8th already being tried. The question begs to differ, if it needed so much fixing, then why where people not already re-writing it? Short of comp nothing of the sort really had effort thrown at it.

Around the globe, several AoS events have had their time in the sun, with Clash an example being held in the UK this past weekend with 60 in attendance. No real word yet on the scope of its success from a competitive perspective but word on the street was games tended to be decided on the first double turn swings.

A little closer to home, my blog has been a bit quieter this past month not because of lack of interest, but more due to work and a little computer game called World of Warships taking up far too much time. Seriously good fun cruising around in a Yamato class Battleship!

Also, hobby room (well, man/wardollie cave) 2.0 is nearing completion. Just awaiting a few more paint racks and book cases to arrive. Pictures to come. One thing for sure, I have way to many paints...

Wednesday, 5 August 2015

AoS moves into new Khorne range and Skaven repacks


This week we see new Khorne models released in a similar fasion to the Sigmarites, expanding the existing range that was introduced with the Age of Sigmar boxed set. We should be expecting further additions to the range over the next few weeks.

In addition we see some more of the existing range, this time Skaven, re-packed into the new white boxes and with round bases only. I hear we are to expect a lot of this repacking to happen in conjunction with other releases as Games Workshop re-brands the WHFB range into AoS. 

It may be a good indication of what models in the current line up will continue and what will be dropped moving forward
 

The next part of the Realm Wars campaign book picks up from the end of the last, where Ghal Maraz is discovered in the realm of metal at the heart of a Tzeentch fortress. A minor Tzeentch character wants to use it to merge the realm of metal with the realm of chaos and curry favour with Tzeentch. Sigmar, of course wants it back!





Thursday, 23 July 2015

The Pro's and Con's of Age of Sigmar

So I have been spending more than enough time mulling over the new Age of Sigmar. It has a lot going for it, but in saying that, it also has a lot not in its favour.

I have attempted to make a list of my personal pro's and cons as I weigh up investing in this new game, or look else where.

I post this in the hope it may help some other people decide, or even help me decide.

So first up, the models:

Pro's
Very technically good sculpts are dynamic and simple to assemble
New ideas refresh the stale WHFB setting
High Fantasy setting as opposed to Low Fantasy enabling much more scope in design
Scale - larger models allow for easier painting and application of advanced techniques
Round bases allow better positioning of models and conversions
New Aesthetic and new Sigmar faction (my personal taste is it has grown on me)

Con's
Scale - new larger scale will make existing models look small by comparison
New models look to be more expensive per unit
Square bases and round bases mixed together look odd - will need to re-base old range eventually


Next up is the rules:

Pro's
Simplified ruleset - no longer 150 pages to sift through for rules
Individual warscrolls - everything you need to use a unit in one place
Keywords!!!
Everything has new rules which should help make all things on a level playing field
More versatile formations - without ranks you can create squares, arrows, shield walls etc
Unrestricted movement means more terrain and more terrain influence

Con's
No points - the obvious one
No balancing system - balancing dosn't have to be just points. Think rare/core %
The dumbing down of the rules. There's simple, then there's dumb.
No more ranking of troops. It was and is a draw card for some.
Less tactical movement - charges in any direction and no facings hurt the game
No interaction between models - I don't care if you are the best swordsman in the world, I still hit you on 3's...


And last but not least, community:

Pro's
Opportunity to grow the fantasy community
New players
Several of my 40k friends have been eyeing up AoS
Grumpy existing community - Much rage, many quit

Con's
Grumpy existing community - Much rage, many quit
Tournament scene is getting massive shake-up 
Most likely less players initially, time will tell us if player numbers increase.

This is just a brief list that I have come up with, and no doubt there are many more reasons to add.

In the end, my conclusions are the model range and scope of the "hobby" side has dramatically increased in its attraction. There is much more freedom and less requirement to paint up 40 or 50 executioners or Savage Orcs just to field a functional list. I find there are far more positives on in the hobby side of things than negatives, and am looking forward to an opportunity to model themed tables to suit the new expanded universe

On the rules front however, I am sadly disappointed. I like a challenging game and regularly play tournament games. I find to enjoy these games I need a structure to build under and have always shy'ed away from systems based on ambiguity (like panel/peer comp). The simplicity of the rules is a great concept, but the execution has a lot to be desired. The lack of model interaction is a real downside, and the absence of strategic moving is a major change. Sure there are some tactics that can be employed in the movement phase, but its reduced to gimick's like dragging neighboring units into combats and shield walls, the former more a result of poor rules writing. Its just too hard to organize a simple game let alone a tournament.

However there are many people/communities (including myself) that are revising the current rule set to make it more viable as a game.

But the community is the hardest one to judge. The NZ WHFB tournament scene has reacted poorly to the new game system, and it dose not yet seem to have made any inroads. In saying that, we are yet to see if new players will be attracted. 

So I am currently 50/50 about this game. Its a wait and see kinda deal atm.



Wednesday, 22 July 2015

All your base belong to me - GW releases AoS bases

Games Workshop will be releasing all the odd shaped bases this weekend for pre-order that match up with my basing chart.

It includes:
60x35mm
45x75mm (46x75mm)
90x50mm (90x52mm)
70x105mm
80mm
160mm
100mm
130mm
32mm (100 pack)
25mm (100 pack)

I will be updating my chart to version 2 to include the specific sizes and change a few to more suitable bases specifically the 90x52mm size for previous Monstrous Cavalry models on 50x100

Thursday, 16 July 2015

Amazing new AoS scenery spotted


Somebody has their hands on some of the new unreleased scenery kits from Games Workshop for Age of Sigmar


The terrain and models so far for AoS have been outstanding. Now all we need is 2nd edition rules set to clean up the current mess...

Wednesday, 15 July 2015

Latest Rumours and Pictures from Age of Sigmar

This weeks Age of Sigmar leaks look towards revealing some more of the lore...


So it is indeed the Great Horned Rat that has ascended to become a true fallen God


And the Prince of Chaos, He is missing, his throne left vacant...


I never trusted those Dwarfs. Greedy little buggers...
But aparently they finally get some sort of cavalry. They ride Lava Beasts now...


The contents page of this weeks AoS Campaign book.

And finally some pictures of the new scenery frames. Note how they are in frames, and not cut out, indicating they are cast by GW themselves and not the cheap China stuff



 


Monday, 13 July 2015

Age of Sigmar Base Conversion Chart completed

I have finished the first part of my attempt at trying to make a playable tournament system out of Age of Sigmar.

The following link has a base conversion chart from existing models range to GW standard round/oval bases. The intent here is to create a starting point for establishing a basing standard, as I believe any competitive tournament system will require the rules to be changed to measure from the bases (not the model)

You can find it here: Plastic Krak Age of Sigmar Base Conversion Chart

Please feel free to give feedback and let me know if there are any mistakes/issues with the document

Cheers

Jossy



NB: I'm aware some of these bases are not readily available yet (specifically the 70x105mm and 35x60mm), but no doubt as they are the newer types they will be made available from GW soon. 3rd party manufacturers are already producing scenic versions.

Sunday, 12 July 2015

Proposed basing conversion chart

I thought I would post up the easy part of the WHFB to AoS conversion.
Here is the base sizing chart I have created as something to potentially be used in creating tournaments or even just transferring your old square bases to new rounds



The idea behind this is there is a standard table to convert square bases to the closest equivalent round bases manufactured by GW, and that a Hero model will use the next size up base to represent their influence on the battlefield. Moving forward, I anticipate there will be a standard rule that you will measure from the base, not the model.

I am currently working on the full conversion chart for the existing GW model range that has warscrolls. 

After that I have a draft rules errata to make AoS playable as a competitive game, and a points formula so there is at least a place to start from for purposes of balancing.

Friday, 10 July 2015

Getting past the Rage: Whats good about Age of Sigmar?



I know I may be coming across rather negative lately over Age of Sigmar, but to be fair, there is much valid criticism to be had over this new game. 

But I digress, and in the first sentence! This is going to be difficult... 

SO how about we take a quick look at what is good about this new game, and don't get me wrong, there are several good things about the Age of Sigmar if you overlook the rules.. done it again...

First lets look at the new models.



A new aesthetic has been introduced for the first new faction in Age of Sigmar. Many have labeled it as Space Marines in fantasy. Fair enough, but credit where credit is due. The models themselves are technically superb. They are simple to assemble, dynamic and characterful, all in a starter boxed set. They are simply put, the best starter models produced in any box set by Games Workshop to date. And they already have a reputation for producing the best plastic miniatures in the world. 
The style is a Greeko-Roman full body plate armour, something you would only ever find in a movie or a fantasy setting. The style is decisive and up until now a love it or hate it thing. Personally the more I look at them the more I like the sculpts. Its a matter of personal taste but those Prosecutors look amazing. 
The broad flat areas and the hard edges on the armour are a painters dream, allowing much greater "personality" to be applied to each individual model. 
There is also a lot of yawn, I mean Khorne stuff. As per usual. How about some Tzeentch stuff for a change (lol) ?
I think I am also one of few who think the increase in scale is a good thing, but that might have more to do with my eyesight being not as good as it use to be. 
There are some amazing paint jobs being posted on social media of the free miniature from White Dwarf, inspiring even




Round bases you say? I'm of the opinion it dosn't really matter. Square, round, dodecahedron... its all the same. What I can say is the models previewed so far look great on round bases. The extra room to pose or display the model is a hobbyists dream. There is a theme forming here...

Next up I think would be model count. Yup, I think its a positive that we have the ability to field less models than previous. Sure you could create small armies with 8th but it was always difficult for many races to make a 600 point spread without critically hamstringing your army. Lower model count also makes it more realistic to do multiple armies, and far far easier (cheaper) for new people to get into the game/hobby. Hell you currently don't even need much more than the starter box to have an effective force (at least, at the moment). When was the last time you could say that? No longer do I need to paint up units of 40 to make effective hoards of infantry (20 seams to be the new magic number for hoard bonus). 


Now I am going to say that there are some positives to the RULES here. They are not all terrible, well at least in the context of the rules themselves.
No more "10 from the back" !!!! this makes me so happy! Monster rules look good to, and I especially like the diminishing returns to be had as they get wounded. The high number of wounds models can achieve now compared to 8th is also great, In 8th, 6 wounds on a Bloodthirster made it necessary to tool them up to make them as survivable as possible (10 from the back!) but now with 14, they can take a few hits and still be viable, and are not overwhelming as they get diminishing returns as they take wounds.That's almost balance!
I also like the idea of "battleshock" tests in a way. It could get very messy managing fleeing units all over the place, and some 8th edition builds simply allowed no chance of being broken and/or fleeing at all, making the grind very difficult, and some match ups impossible! Now with the battleshock mechanic, attrition is no longer absolute. Models are removed piecemeal in a rather similar fashion to unstable in 8th. There are downsides to this however that's not for this post! There are a few other examples of rules for the better, and no doubt some more that will be revealed in the future.


And last but not least I would like to mention the realms in the perspective of the hobby side. The new background story of 9 realms to fight in leaves amazing scope for the future. I cannot wait to see what the realm of metal will look like on the table, or how about the realm of shadow? The scope for scenic base modelling, for display boards if tournaments survive the transition and the tables themselves is just incredible. Rules be damned this is the one thing which Age of Sigmar really has going for it. The combination of 9 realms and the larger individual basing makes this a hobbyists dream theater. Moving on from that the battlefields will look amazing. We have all ready seen the teasers of the new terrain which look superb, and putting them in the context of a board based on the realm of light for example. There are no limits. So if you are the creative sort, I can see more effort going into the setting of a fight than the models themselves.


So if you are not feeling this game from the rules perspective, then take a look at the hobby side. It could still be for you. I can see, moving forward, that potential tournaments will be scenario driven and have a larger hobby aspect to them than previous.

I haven't really mention much in the way of background story as to be honest, there is not a lot of it out there yet, and it would not be fair to prematurely judge it. I expect good things. If the art work is anything to go by!

Don't worry, I'll be back in full swing in the next few days and I will post my first draft of "fixing" the rules. 

WD 77 cover leaked already


Looks like we get the new lord and his pet Demigriff

Thursday, 9 July 2015

Slannesh is DEAD. A moment of Silence please


The latest information to be coming from Age of Sigmar is Tyrion, Warrior-God of the Aelf, has captured/destroyed Slannesh.

Taking the Prince of Pleasures place, a new Chaos God, this time one more soccer mum friendly...

40K your next...

Cause you know, smashing peoples skulls in is more PC than boobs...

Wednesday, 8 July 2015

This weeks White Dwarf & AoS release pictures


We have picture from the latest White Dwarf. Unfortunately they are in German, of which I read very little of.


This week we see themed dice cups, a hardcover AoS book which I assume to be the scenario/fluff/background plus the 4 pages of rules (BRB replacement) as well as a limited edition version. 

We also get the Lord model pictured above, as well as a box of 5 Stormcast Eternals with options to make the following:
shield and blade two blades hammer and shield two hammers 1 grandblade 1 grandhammer

Oh, and not a 40k model in sight...
















Tuesday, 7 July 2015

Timing...

With the huge push of AoS, likely the biggest launch effort that Games Workshop has made in its history, it does appear they have dropped the ball with one thing...


The Dawn of War series introduced a large array of new people into the hobby and made the wider gaming population far more aware of the 40k universe. Games Workshop noticed a corresponding increase in uptake (although I do not have solid figures)

So why is Total War: Warhammer being released now that Age of Sigmar is here? There is going to be a new generation of people introduced to the Warhammer world that will want to get into the hobby and re-fight some of the battles and use characters portrayed in this game.

But they wont be able to.

With the apparent long lead times for developing models and this game, why wasn't the Total War franchise in on the ground floor? 

New Warhammer AoS app coming

Games Workshop have announced a new app for both Android and iOS for the the Age of Sigmar Game.


Now there is not a lot of information or details, but it will be a free app that will allow you to build your army and it appears it will have all the warscrolls and/or rules as part of it, which will make it very handy.

In before someone mentions points, I doubt this will change anything we have.