Sunday, 28 April 2013

High Elves Army Book Leak from iBook Store - Huge rules dump!


Pre orders are up for High Elves, and along with that the iBook store has the book up for pre order...

Except that the preview includes the glossary, with hyperlinks to all the rules, spells and magic items!

So here is a compilation thats been floating around on the interwebs. Enjoy!

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ASF, Martial Prowess and Valour of Ages are army wide

Lileath's Blessing: Mages get +1 to cast High Magic now instead

Reckless - Dragon mages get +2 to cast spells from the lore of fire

Warrior mage - First spell generated by dragon mage is always flaming sword.

Fireborn - 2+ ward save vs. wounds caused by flaming attacks

Lion Cloaks - Models wearing a lion cloak add +2 to their armour saves vs non-magical shooting attacks.

Ilthilmir Barding - No movement penalty  for models using this barding

Some stats on Dragons have changed. WS, St, T and W are:
5 for Sun Dragons
6 for Moon Dragons with Ld.8
and 7 for Star Dragons with Ld.9 and A6
They all have a3+ AS
Dragon Fire - A dragon's breath weapon is S4, flaming
Still Large targets, flying, terror etc

Deflect shots - 6+ ward against non-magical shooting attacks

Dragon Armor - 5+ armor, 6+ ward and Fireborn Special rule (2+ ward vs flaming attacks)

Eagle Eye Bolt Throwers
24" range, S5 with multiple wounds D3, no AS


Eagle Claw Bolt Throwers are now 70 points

Windrider - A Sea Helm (character) on a Lothern Skycutter has 4+ ward against shooting attacks.  Can Skycutter can also re-roll dangerous terrain tests.

Blessings of Ausryan - Any units that contain an anointed of Asuryan have a  6+ ward save and ItP.

Attuned to Magic - 5+ ward save. All close combat attacks count as magical. 
When you roll to determine the strength of the winds of magic in your magic phase, you compare the highest roll on a single D6 to determine the effect:
1: -1 ward save
2: -1 Strength
3: +1 Initiative
4: +1 Attack
5: +1 Strength
6: +1 ward save (ie 4+)


Naval Discipline - If a unit contains at least one sea helm (character) and is successfully charged during the enemy movement phase, it may attempt to change formation (after opponent moves all of his charging units).  If a Leadership test is passed, the unit may immediately make a combat reform. Cannot be use this if the unit has made a flee or stand and shoot reaction.

Great Eagles are 1+ for 50 points each
Can upgrade to:
Swiftsense = ASF for 10ppm
Shredding Talons for 5ppm = AP

Flamespyre Phoenix - 225 points
Fireborn, Attuned to Magic, Flaming Attacks, Fly, Large Target, Terror
WS5 S5 T5 W5 I4 A3 and Ld of 8
Phoenix Reborn - When it dies, place a phoenix reborn counter where it died. At the end of each turn, roll a d6 for each phoenix reborn counter.
1 - 2 dead forever. Remove counter.
3 - 5 Put the large round template over the marker, all models (friend and foe) suffer a s4 flaming hit
6+ It rises from the ashes. Place it anywhere within 6" of the counter, and at least 1" away with d3+2 wounds left.
Wake of Fire - May choose a unit that it moved across, that unit then suffers d6 s4 hits plus d3 extra hits per rank (not including the first rank). Hits are flaming attacks


Frostheart Phoenix - 240 points
5+ AS, WS6 S6 T6 5W 4A and Ld of 9
Attuned to magic, 
 Fly, Large Target, Terror
Blizzard aura - Enemy units in base contact with him have ASL and are -1S

Magic items

Blade of leaping gold - 70 points
Wielder gains +3 attacks and any to wound roll of a 6 ignores AS

Star Lance - 30 points
Bearer has +3S on the charge and no AS can be made vs attacks from the star lance

Reaver Bow - 20 points
Strength is user +1, Multiple shots x3


Armor of Caledor - 50 points
2+ save, 6+ Ward, 2+ ward vs. flaming attacks

Shadow Armor - 25 points
Wearer gets a 5+ AS, the Scouts special rule and the Strider special rule

Shield of the Mermrym - 15pts
Shield. Parry save increased to 4+, can be used with a magic weapon. Cannot be used with a weapon that requires two hands.

Golden crown of Atrazar - 10 points
Talisman, one use only
2+ ward against first wound

Moranion's wayshard - 50 points
enchanted item
Models on foot only.  Model gains ambushers special rule.  He can give a unit of archers or Spearmen (up to a maximum of 30 in size) units the same rule (chosen immediately before deployment).  If he does, he has to join that unit

Kharine's Ring of Fury - 25 points
Bound Spell, enchanted item.
Ring cast the spell Soul Quench from High Magic lore ie 18" 2d6 S4 hits

Gem of Sunfire - 20 points
Enchanted Item.
One use only.
All bearer's spells, shooting attacks, close combat (including his mounts) have +1 to wound, and they also have the flaming attacks special rule.

Cloak of Beards - 10 points
Enchanted item.  Wearer causes Fear.  In addition, the wearer cause terror vs Dwarfs, however the Dwarfs gain hatred vs. the wearer.  At the start of each combat phase, roll a d6 for each magic item (including runic items) carried by each model from warhammer armies book: dwarfs in base contact with wearer.  On a roll of a 4+, the magic item is destroyed!

Book of Hoeth - 55 points
The bearer can re-roll a single die from each of his attempts to cast or dispel. Results of a 6 cannot be re-rolled.

Banner of World Dragon - 50 points
Unit has a 2+ ward against all wounds caused by spells, magic weapons, and magical attacks.  Furthermore, all dragons within 12" of the Banner of the World Dragon have Stubborn special rule!

High Magic Spells:

Shield of Saphery - lore attribute
Each time a spell is successfully ast, the caster and his unit immediately gain +1 to their ward.  If no ward save, you gain a 6+. Maximum ward save 3+, and is cumulative.

Drain Magic - Signature 7+
18" range
Can target friendly or enemy, becomes an augment for friendly units, and a hex on enemy units
all RIP spells affecting the unit are immediately dispelled, and the effects of all other spells on the target unit immediately come to an end.
14+
Affects all units with 18" range

Soul Quench - Signature 8+
magical missile
18" range
2d6 s4 hits
16+
4d6 s4 hits

Apotheosis 5+
augment
18" range
target immediately regains 1 wound 
Target gains fear special rule for remainder of game
10+ 
d3 wounds instead of 1. 

Arcane Un-forging 13+
Direct damage 
24"  range
Target a single enemy model.  Target suffers a wound on a roll of equal to or greater than the unmodified armor save.  No saves allowed.  
Target reveals all magic items, one randomly selected item is destroyed on 2+.

Fiery Convocation 19+
RIP
Direct damage 
24" range
Target enemy within 24" takes a Strength 4 flaming hit
At the end of every subsequent magic phase, every model suffers an additional Strength 4 flaming hit.

Hand of Glory 5+
Augment
18" range
Target's WS, BS, I or M (choose one) is increased by D3
10+ 
All the above stats increased by D3

Tempest 12+
direct damage
30" range
Place the large round template within 30" of caster, it then scatters d6".  Models hit under the template suffer a s3 hit (flyers suffer a s4 hit).  Any model that suffers an unsaved wound suffers -1 to all rolls to hit in both shooting and combat.  Non BS skill shooting requires a 4+ to fire.

Walk between worlds 8+
Augment
Caster gains Ethereal special rule and then can immediately make a move of up to 10" as if it were remaining moves phase.
16+
The special move is increased to 20"

Wednesday, 24 April 2013

Mind Blown!


Pictures of this dude have been floating around latley. Not only is it an Imperial Fists termie, the damn thing can walk! Thanks to Deviant Art for making this a reality

More pictures can be found here:
Yeah. Real life Terminators. Nuff said!

High Elves - Rumour roundup

Yes this is the new book cover!

Well this is more than a rumour roundup, its more a confirmation of what we will see in the new book. I've left the extortion rates in another post (read - prices)

Gone: Speed of Asuryan...

It is replaced with Always Strike first!
Martial Prowess and Valour of Ages remain

Deflect shots: Models with this special rule have a 6+ ward save against non-magical shooting attacks that do not have a template

Swordmasters of Hoeth and Loremasters of Hoeth have this rule

Loremaster of Hoeth:
M5 WS6 BS4 St4 T3 W3 I7 A3 Ld9
L2 mage. Does not role for spells, instead it automatically gets the signature spell of all the 8 battlemagic lores

White Lion Chariot is stubborn, but only the charioteers get ASF

Dragon Mage stats are unchanged. 
Reckless special rule grants them +2 to cast spells from the lore of fire instead of extra dice. Can wear Dragon Armour

Known magic items:
Khaines Ring of Fury
Gem of Sunfire
Banner of the World Dragon

Magic
2 Signature Spells:

Drain magic, 7+ to cast. Cast on any unit (friend or foe) as an augment/hex within 18". All RiP spells are immediatley dispelled, and the effects of ALL other spells on target unit immediately cease! Boosted to effect all friend/enemy units within 18" on a 14+

Soul Quench, 8+ to cast, 2D6 St4 18" range, 16+ 4D6 St4

Spells:

1. Apotheosis, augment 5+ to cast, target immediately regains a lost wound. boosted 10+ regains +D3 wounds. Target gains fear until next magic phase.

2. Hand of Glory, augment, 5+, 18" range, WS, BS, I, or M (you choose) increased by D3. Boosted 10+ increase all listed characteristics (roll one D3 for all)

Lore Attribute: Each time a spell is cast, the caster and his unit gain +1 to their ward save (to a maximum of 3+). Models with no ward save gain a 6+

Known army composition:

Rare
Flamespyre Phoenix
Frostheart Phoenix
Sisters of Averlorn
Eagle Claw bolt thrower

Special
Swordmasters
Lothern Skycutter

Core
Silverhelms
Ellyrian Reavers
Spearmen
Archers

Lords
Loremasters of Hoeth
Annointed of Asuryan

Heros
Dragonmages
Mages
Sea Helm
Handmaiden

Flamespyre Phoenix comes back to life on a role of 6+. It requires a marker to be left in place so this either happens at the end of the turn/next magic phase or every turn. It deploys within 6" of the marker. Gains special abilities based on WoM rolls (owners turn determines). One result is 4+ ward save. Has flaming attacks and a special rule 'Wake of Fire', which means units it fly over take damage (in the battle report in WD it did 6 wounds to leadbelchers). It has at least 4 wounds.

Frostheart Phoenix are just old Flamespyre Phoenicies

Both types can be ridden by an anointed of Asuryan or by Caradryan

Theres a special character/unique Phoenix called Ashtari. I think its the mount for Caradryan

The Flamespyre kit can build a foot version of an anointed of Asuryan

Lothern Skycutters
3 variants: Eagle eye bolt thrower, trio of Lothern Sea Guard, or mount for new character type Sea Helm. They are pulled by a Swiftfeather Roc, which is a huge giant eagle.

Maidenguard are rares with magical flaming bows. They have the wychfire special rule (lets hope its not like DoC). They are not handmaidens!

Handmaidens are now new character option in hero

Shadow Warriors are still special and still have the skirmish rule

Mat Ward is the author of Warhammer High Elves new army book!

High Elves New Release Prices

Ok, go take a seat, cause you are going to want to be sitting down for this...

Books & Cards
High Elves army book - $98 / $83
Uniform and Heraldry of the High Elves - $57 / $48
High Elves Battle magic - $10 / $8.50

Plastics
Flamespyre/Frostheart Phoenix - $105 / $90
High Elves Battalion - $220 / $190
Lothern Skycutter - $105 / $90
Shadow Warriors/Sisters of Averlorn - $81 / $70
Loremaster of Hoeth - $26 / $22

Finecast
Alarielle the radiant - $33 / $28
Handmaiden of the Everqueen - $31 / $26
Chracian Shields upgrade pack - $36 / $30

All prices are in NZD / AUD

Ouch

Sorry GW, won't be supporting local stockists with those prices. Your just taking the piss now.
Come back to us when you reduce your prices 30-40% to something more realistic for this market.

Saturday, 20 April 2013

Latest from Forgeworld - Necrons

Amidst the flurry of post relating to the new High Elf release, some stuff has gone under the radar


Forgeworld have put up the new Tesseract Ark and Sentry Pylons for pre order

New Tesseract Ark

The Tesseract Ark is one of the most powerful Necron war machines encountered on the battlefields of the 41st Millennium, and so sophisticated is its design, it can be manufactured only by the most adept of Crypteks. Built around a contained singularity torn from the heart of a dying star, in battle the Tesseract Ark can siphon the destructive energies of this captured star-fragment and unleash them in a variety of terrible ways. Most notably, the armoured bulk of the Tesseract Ark is surrounded by a gravitic distortion effect, a potent defensive mechanism. 

The Tesseract Ark, designed by Daren Parrwood, is a complete multi-part resin and plastic kit, packed with detail. The forward armour and arcane projector array of its singularity chamber give it a unique profile, making a fantastic and menacing centrepiece for a Necron army. 

Full rules and background for these two war machines can be found in Imperial Armour Volume Twelve: The Fall of Orpheus, and both the Sentry Pylon and the Tesseract Ark are available to pre-order now for despatch from Friday 3rd May.
Note: One of the painted Tesseract Arks shown is a pre-production model and the final model has small detail changes.

New Sentry Pylon

The stasis-tombs of the Necrons are vast and shadowy edifices, and many an Imperial Explorator expedition has made planetfall on a dead world only to vanish without trace; slain at the hands of the unliving guardian-constructs that watch over their slumbering masters. 

Among these defences are automated weapons platforms of strange design known as Pylons. Some of these are huge, cyclopean constructs, but Imperial tactical logisticians have codified smaller, tactical variants as Sentry Pylons. These powerful devices are arcs of glittering metal equipped with a weapons array that can strike down enemy aircraft at ranges so great as to be almost beyond comprehension. Some are outfitted with a gauss exterminator array, a larger and more potent example of the hellish energy weapons carried by the Necron soldiery, which can also be employed against ground targets with no loss of effectiveness, scouring vast areas clear of life and cutting buildings down to little more than smoking rubble.

The Necron Sentry Pylon with Gauss Exterminator, designed by Stuart Williamson, is a multi-part resin kit that stands almost 6" (150mm) tall. The Sentry Pylon’s cruciform arc profile is packed with detail, making each a fantastic painting project as well as a potent battlefield unit.

There dosn't appear to be any weapon options yet for the Sentry pylon as all the pictures from open day suggested. Guess its a wait and see situation.



Thursday, 11 April 2013

Southcon 2013 Rego up


Southcon's online registration is up!

You can find the form here to register for Dunedin's annual Wargaming Convention as well as all the player packs.

Systems on offer this year are:


  • Warhammer Fantasy
  • Warhammer 40K (doubles event)
  • Warmachine/hordes
  • Flames of War
  • Dystopian Wars 
  • Impetus 
  • Wings of Glory
As mentioned, WHFB is 2500 points and most special characters will be ok

Entry is $40 if done before May 1st ($45 thereafter)

Forbury Park Event Centre
146 Victoria Road St Kilda
Dunedin
New Zealand
June 1st & 2nd (Queens Birthday Weekend)

Facilities include onsite Bar! and cooked meals

Hope to see you all there!