Tuesday, 30 September 2014
Monday, 29 September 2014
40 days of 40K
Its been a week so far on this little side journey from my usual flavour of plastic krak, so what better time than to post some updates!
I've been busy this last week making up several kits including a Sicaran, 3 Predators, 2 Vinidcators, 2 Drop Pods, a Land Raider Protos, 30 Devastators 10 Assault and 20 Tactical Marines in MkIV armour + some assorted Mechanicus infantry.
Over the weekend I got a chance to get some undercoats, basecoats and varnish on in preparation for the chipping mediums.
I've also ordered 10 Destroyer's and some brass Icons that I will use to make up some Sternguard. We'll see how well that goes...
I've been busy this last week making up several kits including a Sicaran, 3 Predators, 2 Vinidcators, 2 Drop Pods, a Land Raider Protos, 30 Devastators 10 Assault and 20 Tactical Marines in MkIV armour + some assorted Mechanicus infantry.
Over the weekend I got a chance to get some undercoats, basecoats and varnish on in preparation for the chipping mediums.
Sunday, 21 September 2014
40 days of 40k...
In an attempt to change things up a little I am going to invest some time into painting up my predominantly Forgeworld 40k army. There is a 1850 point 40K singles event coming up thats kinda local, so thats the goal. This will also give me something else to use against the local players around here, who mainly play 40k.
I have no clue about what's the go and what's not, so the rule of cool will be the answer. I have never played a game of 7th edition so I will be painting what interests me mainly.
Starting with the Fire Raptor I started a few months ago, and then most likely onto the Fellblade I have half finished on my desk.
Wednesday, 10 September 2014
Space Hulk re-release confirmed
So this weeks White Dwarf confirms Space Hulk is being re- released, and ends one of the most amazing releases Games Workshop has done in recent times.
So much so that several exclusively 40k players down this way have made the jump and started WHFB!
Yup same edition as last time, but now it includes four additional missions, and some additional counters and gaming material.
Model range remains the same
White Dwarf includes some new missions. I'm unsure if these are the new ones or in addition to new ones in the box?
So rumours are surfacing next week is a 40k release, presumably Dark Eldar (Necrons are just as likely IMO) and then on to an expected second End of Times book focusing on Chaos forces. Rejoice, the all stars will be reunited once again!
Wednesday, 3 September 2014
Tuesday, 2 September 2014
White Dwarf: Morghasts released
This coming weeks White Dwarf is doing the rounds on Twitter already. This time we see the much awaited Morghast variants. I posted earlier here how huge they are
They come in at $113 for a box of two. Although the price is steep, I was expecting about $98 for 1!
The box can build the two variants, Harbingers and Archai, which basically mean they get different weapons.
And in this weeks release we also get the new Spirit Hosts. These models tie in well with the new Undead legion releases and also offer a through back to the likes of the Coven Throne.
With these few release Vampire Counts are looking to be one of the nicest ranges of models in Games Workshops line up. Once they re-sculpt the zombies and release a few odds and ends like the Bats, job done right? I hope not...
Now if only Tomb Kings would get this type of treatment. Hurry up and makke new core skellies!
Friday, 29 August 2014
Nagash Preview - Rules inside
The 296 page lore book is, simply put, a must have if you are a fan of the background and theater of the Warhammer stage. I won't go into to much detail (read spoilers) here but the book touches every race in Warhammer. Nobody is left out of the storyline.
The first few pages are an artistic prelude, feature large battles scenes or mustering of armies, with some rather elusive statements and references of events to come. I'm most beguiled by the High Elf one, referencing a great lie...
A lot of you will also be interested in the new rules. Let me be clear, the rules included in the Nagash volume II, are NOT new grand sweeping changes to WHFB 8th edition. They are intended for use in the campaign, and it clearly states you "may" use them for any game.
Also included in Volume II (the books are labeled Volume I and II, so is that an indicationg there will be further volumes?) are rules for scenarios, generic rules for battlefields including underground fighting (lots of trolls and squigs can appear!) and of course the new Undead Legion rules
So for all you doomsday fodder out there, you will just have to wait a little longer!
Now in saying that, there is some long overdue changes which effect the Tomb Kings in the campaign introduced. Simply put, I wish GW would eratta them to be rules changes for Tomb Kings!
First up is the sweeping change that makes the Undead legion possible. Ignore the rules, use this instead. Nehekharan and Vampires magic lore works on all undead...
Now the generic Undead rule, meaning now Tomb Kings can MARCH. Yes, you read that right. GW almost fixed Tomb Kings...
The new healing rules basically follow the previous, however, it now clearly states you may heal ethereal and Constructs 1 wound per spell. GW is getting ever so close to fixing Tomb Kings now!
But then once you read the designers notes on Slain Generals... In the Nagash campaign, your Undead Legion does not crumble from your general dieing any more.
There is plenty of other rules changes for the campaign, so go buy the book and read up yourself. From what I have read so far the implications are grand.
So what does this mean for the game. Well, at first glance, very little. The book is clear these rules are made for the campaign. Increases in Lords and Heroes allowances is a throw back the 4th/5th edition where that was the norm. The changes to the Undead rules are a good fix for Tomb Kings, but mean very little to Vampire Counts.
But if we start thinking about the tournament scene, things get interesting IMO. We now have a set of rules written by GW that help Tomb Kings somewhat. There are already people speculating that Undead Legions will be an army able to be fielded in a tournament, and I agree some what. However not without some very important changes.
First and foremost, the 50% cap for Lords and Heroes needs to be removed and replaced with 25%. I think that goes without saying. There are some other changes which are debatable, like the General Slain/Army Crumble rule being reinstated, however that will be a landmine with the crossover between Vampire Counts and Tomb Kings... And then there is balance. Will mixing the best parts of Tomb Kings with the best of Vampire counts be overpowered?
It could work, but then we might see a lot of WAAC gamers make the jump, and nobody wants that. They just need to stick with Daemons...
Labels:
Nagash,
New Release,
News,
Rules,
Rumours,
Tomb Kings,
Vampire Counts,
Warhammer,
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