Showing posts with label Wood elves. Show all posts
Showing posts with label Wood elves. Show all posts

Monday, 9 March 2015

End of Times formations!


WOW! 2+ save infantry and shooting cannons twice! Double steam gun templates and Magic in a Dwarf army. This would almost make me want to brush off the old stunties and make some people cry.

Its almost as if GW had a 2400 point competitive tournament in mind!


Then there's the Elves. Themey (is that a word), however not filthy. No magic makes the Elven host cry...

Tuesday, 25 November 2014

Malekith: The one and true ruler of all Elves! plus Warhammer Khaine leaks


Yup, thats right. Malekith da man (or, err, the Elf...)

Not only does Malekith become the new Phoenix king after being denied his rightful throne 6000 years ago, he ups the anti and becomes the shadow element as well.


This truely is the End of Times. Brolocks, Sisters, Wild Riders and 8 repeater bolt throwers in the same army...
























Wednesday, 19 November 2014

Pictures from WD leaked


Warhammer will never be the same!

So what I can gather from this, Tyrion (biggest prick of them all) draws the sword of Khaine. On the other hand, Malekith is revealed as the victim of a plot from 6000 years ago to deny his birthright! Teclis, the Everqueen, Malekith and co reveal more on the plan to use Nagash as their puppet... Oh and heaps of Special Characters die. I think you will find if its not plastic, its dead!

The Elven civil war ends... Surely this is the End of Times...


Pictures says a thousand words.



Tuesday, 18 November 2014

Elf Apocalypse: Khaine has arrived


This coming weeks White Dwarf reveals Khaine: End of Times...

What is disappointing is seeing the old Malekith model on the front cover. If ever there was an opportunity to do a dual kit Malekith and Imirik this was it. And the rumours ares thick that there will be no new models with this release. 

With all the leaks coming about it seems as if the current story theories are correct. Malekith and Teclis are plotting together to ensure Chaos does not end the world, thanks to the sacrifice of Tyrions daughter with the Everqueen, the impure blood caused Nagash to be reborn not at full strength, thus ensuring he did not march straight to his doom at the hands of the Chaos gods.

Is Malekith the true puppet master of the end of times? Nagash just a pawn in his larger game? How long will Malekith take to break the newly forge alliance o the Elf Apocalypse?

The one good thing that marches out with this release is all the cries of anguish from the sudo Elven players who somehow think that the High Elves are a force of pure good. Never has this been true of the self centered self serving fairies. The "prophecy" of all the Elven races joining forces to stop a great evil from destroying the world has been intertwined in the WHFB lore for at least a decade now. For some however, this is indeed the end of times.

Long shall Nagash's reign be. 

Will someone think of the forest goblins!

Monday, 17 November 2014

Games Workshop finally learns to make a good promo video

The end times are indeed upon us. In a master stroke, GW hires someone with enough talent to make a good promo-teaser video...

https://www.youtube.com/watch?v=WfmAysyadhA

The Elven Apocalypse has arrived...

Wednesday, 30 April 2014

New Wood Elves rules summary

Special Rules:
  • Kurnous' Arrow: [Lords and Heroes] If enemy general is within 36" and LoS at start of game, one auto S3 no AS hit
  • Asrai Bows: S3 AP (Glade Guard, Glade Riders, Scouts, Warhawk Riders, Waywatchers, Glade Lord, Glade Captain, and Waystalker)
  • Asrai Spears: S3 AP Spears
  • Ancient's Blessings: +1 to cast in woods [ Not sure who has this rule)
  • No Spites or Kindreds [ Waywatcher and Wardancer Kindreds have been hard-coded as a unique hero type now ]
  • Magic Arrows: Upgrade to units. Can be 1 of: poison, flaming and +1W order OR destruction, AP (-3), multi-shot, ignore shooting modifiers
  • Dual Prowess: WE get BOTH Prowess rules when >=50% of unit is in woods. (reroll 1's to wound only for cc, fight and shoot in extra rank)
  • Free Forest: Citadel woods in your half(!) of table [a la garden or morr and unlike old WE AB], you choose the type (i.e. Wildwood, venom thicket, etc)
  • Forest Spirits: 6++, ItP
  • Strangeroots - 12", d6+1 S5 hits. 10 slave upgrade to Treeman/Treeman Ancient
Magic:
  • Access to all 8 BRB lores, plus High and Dark magic, with unique lore attributes. High magic is "+1W" [ probably just heal wound] on caster or unit; dark magic is +1 token to enemy unit per hex cast on it. when taking damage from spell, take +1D3 hits per token.
Magic Arrows: (Taken on Glade Guard, Glade Riders, Deepwood Scouts, Glade Lords, Glade Captains only) [cost are for GG] [only 1/unit or model] [characters can have 1, independent from magic item allowance]
  • Curse of the Witch: Poison (1.5 Slaves)
  • Moonfire: +1 to wound Forces of Order, Flaming (2 Slaves)
  • Starfire: +1 to wound Forces of Destruction, Flaming (2 Slaves)
  • Swift: Multiple Shots (2 Slaves)
  • Accurate: No to hit modifiers (2 Slaves)
  • Bodkins: AP(-3) (2.5 slaves)
Magic Items:
  • 1. Soulblade: No armor save allowed. If a char/monster suffers unsaved wound, both roll 2d6 add morale. If wielder wins, difference is translated into wounds with no armor saves allowed. [>25 slaves]
  • 2. Daith's Spear: reroll failed hits and wounds and enemy rerolls passed armor saves. [25 slaves]
  • 3. Helm of the Hunt: +1 armor, devastating charge, +1WS
  • 4. Bow of Loren: armor pen, number of shots=A+1, no magic arrows
  • 5. Acorn of Eternity (makes d3 forests; you choose type; must all be the same) [50 slaves]
  • 6. Moonstone of Hidden Ways: unit in forest and out of combat may transfer into another forest
  • 7. Hail of Doom Arrow: 3d6 armor penetrating S4 shots
  • 8. Wand of Wych Elm [treesinging bound spell; only arcane item; only way to access treesinging]
  • 9. Banner of Midwinter (MR3; Unbreakable for a Turn)
  • 10. Banner. Vanguard and extra charge distance on first charge of the game
Units:
SPECIAL CHARACTERS:
  • Durthu
  • Aralorn
  • Orion (300 slaves)
  • Drycha (Lore of Shadow)
  • Naestra & Arahan
LORDS:
  • Glade Lord (Maybe take magic arrows)
  • Spellsinger (May use 8 BRB lores or High / Dark)
  • Treeman Ancient (may not take items) (lore of life only; base Level 2; may be upgraded to L4)
HEROES:
  • Glade Captain (May take magic arrows)
  • Spellsinger (May not use High / Dark)
  • Branchwraith (Lore of Beasts/Life; Wizard Level 0-1, may not take items)
  • Waystalker (Sniper, 25pts magic items)
  • Shadowdancer (Shadow Dances, 25pts magic items, Can be upgraded to L1 shadow)
CORE:
  • Eternal Guard (WS5 LD9 elves, Spear, LA, Stubborn, 5 slaves w shield upgrade) [25pt banner]
  • Glade Guard (same pts as before, can take magic arrows, scouts now a separate unit) [25pt banner]
  • Glade Riders (9.5/10 slaves, may take magic arrows) [25pt banner]
  • Dryads (S3, Frenzy, no Skirmishing, no musician or standard, 10+ unit size, 5.5 slaves)
SPECIAL:
  • Warhawk Riders (Both Riders and Steeds AP, KB on charge for hawk [same cost as treekin; 20 slaves) [now 3W]
  • Wild Riders (Frenzy, Devastating Charge, Fast Cavalry, Talismanic Tattoos) [50pt banner]
  • Deepwood Scouts (GG with Scout and Skirmisher)
  • Treekin (S4)
  • Sisters of the Thorn (13 slaves) [50pt banner]
  • Wardancers (Dances: 3++, KB, +1A, break ranks; no +1S on charge, 6+ AS, no std, 7.5 slaves, can swap AHW for asrai spears for 0.5 slaves)
  • Wildwood Rangers [25pt banner] WS5 S3 LD9 elves, AP GWs, +1A for models in btb with fear/terror-causer
RARE:
  • Great Eagles (Can be taken in units now; no upgrades)
  • Treeman (112.5 slaves, S5, Strangleroot for 10 slaves)
  • Waywatchers (can either double-shot or ignore AS every time for shooting, 10 slaves)
First posted on Reddit

Tuesday, 29 April 2014

New Wood Elves Rules & White Dwarf leak


So the good news is, the new Eternal Guard box is not $80 like all the other elite boxes, but $53!






Rangers get the potential for +1 attack, ItP, but other than that are unremarkable


New Sisters are basically Doomfire Warlocks with better mounts, a good ranged attack and average spells, all for one point more






2nd wave Wood Elves Pictures leaked

 Enjoy! 


Wild Riders


Sisters of the Thorn


Wild Rider unit




Wild Rider/Sisters of the Thorn Sprues


Eternal Guard


Eternal guard Command


Wildwood Rangers



Wildwood Ranger Command



Wildwood Ranger/Eternal Guard Command

That is all of the Wood Elves release done...

Saturday, 26 April 2014

New Treekin and Wardancer information


So the Wood Elves pre-orders are now live, and along with them come some information, both good and bad. Lets start with the good.

Treekin

Thanks to iBooks, we now have 100% confirmation about the forest spirit rule. Forest strider, 6+ ward save, magical attacks and ItP. It also has the interesting disclaimer that the ward save only applies to forest spirits that are not mounts. My bet is the new stags are forest spirits.

The new Treekin statline is as follows
5,4,4,4,5,3,3,3,8
They are 45 points and monstrous infantry. Can upgrade to a Treekin Elder for 10 points (+1 attack)
Special rules are fear, forest spirit, flammable, scaly skin (x+)
Overall pretty good. T5 MI is amazing in game and now a reasonable price for the Wood Elves. They are the only Elf army with ready access to a monstrous unit type and toughness 5. Unfortunately the scaly skin figure is obscured but looks to be a 4+ save.



Now for the bad news

Wardancers

We have confirmation of no new Wardancers. The existing metal ones have been re-released as a 1 click bundle alongside the new Shadowdancer (resin). This is in the same guise as the Troll Slayers.

Friday, 25 April 2014

Wood Elves Summary - Whats know to date


There is a lot of conjecture out there at the moment on what will comprise the new Wood Elves. I've summarised below whats confirmed and what's not...



Known: 
Army wide ASF
Access to all BRB lores, Dark Magic & High Magic
A new lore attribute for High & Dark
New unit type Stag Riders
New Waywatcher models
Druthu, new Treeman Special Character
Aralorn, new Wood Elves Special Character
Eternal Guard remain, with new models wielding what looks to be great weapons?
Forest Spirit rule is 6+ ward save, forest strider, ITP and magical attacks
New character class: Shadowdancer
Aralorn gets Murderess Prowess rule when fighting in a forest

Conjecture:
Dryads are now Ranked units
New stags are forest spirits
Waywatchers/Eternal Guard Dual kit
Stag riders are a dual kit
No new Wardancers
Treeman move to special, Treeman Ancient to Rare




Wednesday, 23 April 2014

Wood Elves Magic Lores..... Everything....


Thats right, Games Workshop have cemented Wood Elves as the more sinister Elven race. They have now access to all the 8 colleges of magic and both Dark and High. I wonder what the new lore attributes for them will be...

Tuesday, 22 April 2014

New Wood Elves Pictures


After all these years, we have finally received our Wood Elves update



The Treeman kit is infact a triple kit as posted yesterday on my blog. It makes Druthu, an Ancient, and a normal one. This is a good indicator the other kits I posted are correct as well since they where all from the same source




 Druthu looks good. The Sword will be a contentious item I think.


New Special character Araloth


Rules for Araloth look ok. 


New character class Shadowdancer. Sounds like a character for wardancers. We will see the new wardancer kit next week.